Blendshape at maya

最近接触了一点maya blendshape programming, 稍微记录一下。

BlendShape deformer basis (基础)

先说明一个特点,当drag一个cube or sphere物体的时候,会生成两个nodes, 具体的细节请看maya scene graph,DAG。

To create a simple blendshape example,
Polygon mode, create a cube, we have ;
Select cube1, Shift+D, we have , move cube2 a little bit away from cube1.
Select cube1, Shift+D, we ...

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